Nice game but it has a bug that happens when the ball hits the side of your enemy and then bumps into that bumper - when that happens and the ball falls off it sometimes gives a point to your enemy.
Also make ball able to hit sideways and not just forward with your paddle (it is managable to do that rn but it is pretty hard and unrealistic.
Love the game! paddle does not give enough ball control and most rallies are hitting the ball back and forth in a straight line. Also it is seemingly completely random who wins the point when the ball hits the bumper.
I know ball control has been a issue some users have complained about since you have to hit it from a pretty good angle to get it to curve. I will work on a system that better lets players turn the ball / paddle.
For the bumper, it counts for whos side it hit last. so if you hit the bumper, then it instantly goes off, it counts it as a loss since you never hit the opponents side. if you hit the bumper, then it bounces on their side at goes out, then you get the point. The same concept works in reverse for the opponent and your bumper.
If you have any more feedback or suggestions just let me know.
I guess my instinct is that the bumper should be part of their court, so when I succesfully rally and hit the bumber when aiming for it then it counts as the ai's point it bothers me. I do understand how that is difficult to balance seeing as you can hit the bumper and the ball crashes into the net which is impossible for them to return. The bumper concept is one of the funnest parts also lol *shrugs*
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Nice game but it has a bug that happens when the ball hits the side of your enemy and then bumps into that bumper - when that happens and the ball falls off it sometimes gives a point to your enemy.
Also make ball able to hit sideways and not just forward with your paddle (it is managable to do that rn but it is pretty hard and unrealistic.
This game has a lot of potencial so keep it up.
thanks for the feedback! I will work on that bumper issue and try and rework the ball turning mechanism to be easier to do.
Also I have found that the cursor disappears for me in the shop and at the main menu.
Thanks for the report, i will try and fix it
Love the game! paddle does not give enough ball control and most rallies are hitting the ball back and forth in a straight line. Also it is seemingly completely random who wins the point when the ball hits the bumper.
Thank you for the feedback!
I know ball control has been a issue some users have complained about since you have to hit it from a pretty good angle to get it to curve. I will work on a system that better lets players turn the ball / paddle.
For the bumper, it counts for whos side it hit last. so if you hit the bumper, then it instantly goes off, it counts it as a loss since you never hit the opponents side. if you hit the bumper, then it bounces on their side at goes out, then you get the point. The same concept works in reverse for the opponent and your bumper.
If you have any more feedback or suggestions just let me know.
I guess my instinct is that the bumper should be part of their court, so when I succesfully rally and hit the bumber when aiming for it then it counts as the ai's point it bothers me. I do understand how that is difficult to balance seeing as you can hit the bumper and the ball crashes into the net which is impossible for them to return. The bumper concept is one of the funnest parts also lol *shrugs*